How to Play Two-up

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How to play two-up: the Anzac Day coin game, its rules and where it's legal

Two-up is an Australian coin game: a spinner tosses two pennies off a small wooden bat called a kip, and everyone around the ring bets on two heads or two tails. One of each, called odds, settles nothing and the coins go up again. On this page you'll learn how a round runs from the first call to the payout, what each result means, and where and when you can legally play, which for most Australians means Anzac Day.

25AprilWhen and where to play on Anzac Day Why two-up is illegal on the other days of the year

2027: the days two-up is legal

Anzac Day 2027 falls on a Sunday · 206 days away

Across Australia two-up is legal on Anzac Day, 25 April. New South Wales also allows it on 15 August and from noon on 11 November. Broken Hill can run a game on any day under the council's authorisation, and in Western Australia more than 100 km from Crown Perth a game can run by permit.

Every state and territory25 April, Anzac Day
New South Wales, also15 August all day; 11 November from noon
Broken Hill, NSWany day, under the council's authorisation
WA, over 100 km from Crown Perthby permit, any day but Christmas Day and Good Friday

Days and places from each state's Act, read on 27 September 2026 — see why two-up is illegal on the other days.

Contents
Australian soldiers crouched in a circle playing two-up behind ruined buildings at Ypres, Belgium, in 1917
Australians behind the ruins of Ypres playing two-up, 23 October 1917. Australian War Memorial E01199, public domain

What is two-up

Two-up is a gambling game played with two coins, a flat wooden kip and a ring of punters. One player, the spinner, stands in the middle and tosses the coins high; everyone around the edge bets on how they land. GambleAware NSW sums up its appeal in three words: simple, fair, and needing almost no special equipment.

Soldiers made it a national game. A War Memorial glossary of AIF slang from the early 1920s calls it “the most popular game in the A.I.F.” By the mid-1930s, the Memorial says, two-up sat alongside dawn vigils and marches as part of Anzac Day culture. Back home, diggers kept playing after the march, and the game has stayed with the day.

For the rest of the year the game is off limits almost everywhere. There’s no stand-alone two-up ban: as an unregulated form of gambling, it falls under each state’s gambling law, and every jurisdiction carves out Anzac Day. Here we cover two-up, the coin game; the 2Up feature in the Up banking app and the “2 Up & Win” bookmaker promotion share the name and are separate things.

The people and the gear

A game needs a handful of roles and very little kit. The names below follow the two-up rules published by Liquor & Gaming NSW, the state regulator, with older words in brackets where the diggers used them. Once you know these six, the calls at the ring start to make sense.

  • Spinner — the player who takes the kip, steps into the centre of the ring and tosses the coins.
  • Ringkeeper (the ringie) — runs the game, calls valid and invalid spins and holds the centre money. Under rule 3, the ringkeeper’s decision is final.
  • Boxer — in older accounts, the owner of the game, who supplied the gear and took a commission where one was allowed. Sources don’t always agree where the ringie’s job ends and the boxer’s begins.
  • Kip — the flat wooden bat that carries the two coins, tails up, into the toss.
  • Pennies — two coins, traditionally pre-decimal pennies, with the tail side marked by a white cross.
  • Ring — the area the ringkeeper marks out; only the spinner may stand inside it during play.

How to play two-up, step by step

A round runs the same way whether the ring is drawn on a pub floor or etched in the dirt. The War Memorial’s record of the 2/12 Commando’s game describes a circle with an 18- or 20-foot radius. This is the order of play under the NSW rules.

  1. The kip goes round. Moving clockwise, the ringkeeper offers the kip to each player in turn. Whoever takes it first becomes the spinner.
  2. The spinner picks the coins. The ringkeeper throws down a set of seven pennies inside the ring. The spinner chooses two and lays them on the kip, tails facing up.
  3. The centre is set. The spinner gives the ringkeeper their stake. The ringkeeper holds it, together with a matching stake from someone backing tails, and that pot is the centre.
  4. Side bets go on. Only once the centre is fully covered can the crowd bet with each other. Tails backers hold their notes up until a heads backer takes them on.
  5. “Come in spinner.” The ringkeeper’s call closes the betting. The spinner steps into the ring and tosses both coins off the kip.
  6. The toss has to be good. The coins must clear the spinner’s head by two metres or more and land inside the ring without hitting anyone or anything. If not, the ringkeeper calls “no spin” or “barred” and the toss doesn’t count.
  7. The coins decide. Two heads and the spinner wins the toss. Two tails and the spinner loses everything in the centre, along with the kip. One of each is odds, and the coins go up again.
  8. Three heads to collect. No winnings leave the centre before a third straight head. From there the spinner can walk away with the money or keep spinning; when a spinner finally loses, the kip moves on clockwise.

The whole NSW rulebook runs to 19 short rules, and the first one makes them optional, so a venue can run its own version. The ringkeeper’s word on the day is what counts, and we go through each rule on our page about the rules of the ring.

Heads, tails and odds: the chances on each toss

Each coin is a 50–50 shot, so both land heads once every four tosses. Both land tails just as often. The remaining half of all tosses are odds, which settle nothing. The table below is all the maths you need at the ring.

ResultChance per tossWhat happens
Two heads1 in 4Spinner wins the toss
Two tails1 in 4Spinner loses centre and kip
Odds (one of each)1 in 2No result; toss again

Odds are simply thrown again, so a bet can only end in heads or tails, and those two are equally likely. Over any run of tosses, heads beats tails exactly half the time. A bet on heads against tails is an even-money bet with no edge for either side, and that evenness is why GambleAware NSW describes the game as fair.

The picture changes where someone takes a cut. The casino versions reported by Wizard of Odds and Wikipedia add a rule that everyone loses on five odds in a row, which gives the house 3.125% on a heads bet. Those sums, and what a WA permit’s commission does to the maths, are on our page about two-up odds and the house edge.

Side bets: how most of the ring plays

Only one person spins at a time, but everyone around the ring can bet. GambleAware NSW describes two lots of betting running at once: the spinner’s centre, which is always a bet on heads, and the side bets that players make with each other. If you’re not the spinner, a side bet is how you play.

A side bet is a straight even-money wager between two people. You call your side, find someone who wants the other, and each of you puts up the same amount. GambleAware NSW describes the stakes sitting with the tails backer until the coins land, when the winner scoops both. Nobody else is involved and “no-one is taking a cut of the pool”.

The law keeps it that way. In NSW, a legal game can’t charge an entry fee or take any commission on bets or winnings (Gambling (Two-up) Act 1998, s 7). A registered club may raise money only when every dollar goes to charity (s 8). In Queensland, all money wagered goes back to the players, and any entry fee goes to the RSL (s 179).

Every jurisdiction in Australia allows the game on Anzac Day, but not on the same terms. Where you can play depends on the state, and the rules fall into three groups.

  • Any premises: NSW, and the ACT, where the owner of the place has to consent.
  • Tied to the RSL or veterans: Victoria, Queensland, South Australia, Tasmania and the Northern Territory, where the game is run by, held at or approved by the RSL, a services club, a veterans’ organisation or, in South Australia, Defence premises.
  • By permit: Western Australia, where the Minister may grant RSL clubs a two-up permit each Anzac Day (Gaming and Wagering Commission Act 1987, s 48).

Two-up outside Anzac Day

A few games run on other days. The Gambling (Two-up) Act 1998 (NSW) allows two-up on 15 August and after noon on 11 November (s 4A). Broken Hill has a year-round game under a council authorisation (ss 9–11), played at the Palace Hotel. Tourism Western Australia lists regular games at Kalgoorlie’s two-up ring.

The other two exceptions are regional. Western Australia can permit games at venues outside a 100 km radius of Crown Perth (ss 80–81). The Northern Territory allows two-up after the last race at race meetings held over 80 km from either of its casinos, in Darwin and Alice Springs (s 54(4)).

Outside those exceptions, playing is an offence: in NSW, a player faces up to 50 penalty units ($5,500) or imprisonment for 12 months (Unlawful Gambling Act 1998, s 14). Online two-up for money comes only from offshore casinos, and the Interactive Gambling Act 2001 (Cth) prohibits offering it to anyone in Australia. The state-by-state detail is on our page explaining why two-up is illegal most of the year.

On the day: what to bring and what to expect

The ANU’s Bruce Moore notes that returned soldiers played after the march, and venue lists still reflect that: Time Out’s 2026 list of Sydney venues shows most games starting at midday. NSW law sets no noon start for Anzac Day itself, so the start time is each venue’s call. Check the venue’s own page or noticeboard before you head out.

Bring cash in small notes, since side bets are matched hand to hand. Under-18s have to stay out of the area where the game is played. Wait until the centre is set before you bet, and stop betting at “come in spinner”. The ringkeeper has the final say on every toss, and rule 18 is short: “Unseemly conduct or offensive language shall not be tolerated.”

Before Anzac Day 2024, the NSW regulator told venues it would check games and asked them to “fully understand and observe the traditional rules”. Two-up is still gambling, so set your spend before you walk in. If gambling starts to worry you, Gambling Help Online is free, confidential and open 24/7 on 1800 858 858. Venues and timing by state are in our Anzac Day two-up guide.

The kip and the pennies

The kip is the small wooden bat the spinner tosses from, and the regulator’s rules call it just that: a wooden bat. The word was already in print in Sydney by 1885. Crossword clue “two-up paddle”, three letters: KIP.

The coins are traditionally pre-decimal pennies. A game run to the NSW rules keeps fourteen in two sets of seven, each tail marked with a white cross. Three straight heads bring a fresh pair. Edward VII pennies, the “baldies”, were popular because a bald king’s head was easy to pick out. Sets and home-made kips are on our page about the kip and pennies.

Where two-up came from

The name “two up” appears in the Australian National Dictionary from 1884, and the ANU’s Bruce Moore has found similar games in north-east England and Ireland. Moore dates “fair go” in the game to the 1890s shearers’ strikes. “Come in spinner” arrived only in the Second World War, when troops in the Middle East also called the game “swy”, from the German for two.

The law caught up slowly. South Australia legalised Anzac Day games in 1995, and NSW’s Gambling (Two-up) Act came in 1998. Queensland followed in 2012, after its minister admitted the game had been “technically illegal” while police “turned a blind eye”. Tasmania’s current declaration dates from 2024. The full timeline and 27 terms of ring slang are in our two-up history and glossary.

My take

What stays with me after reading every state’s two-up provisions is how little the game itself has changed. Two coins, a kip, a ring and a call: a digger from 1917 would recognise a pub game today, even though “come in spinner” arrived a war later.

The law around it is the tangled part, and it changes at every state border. If you’re going to a game this Anzac Day, read the rules of the ring once before you go. Knowing when the centre is set and what “barred” means makes the first ten minutes much easier, so start with the rules of the ring.

Questions people ask

What is the two-up game played on Anzac Day?

It's a coin game: a spinner tosses two pennies off a wooden kip, and the crowd backs heads or tails, with mixed results tossed again. Diggers made it the favourite game of the AIF in the First World War and kept playing after the march once they were home. By the mid-1930s the Australian War Memorial counts it among the established rituals of Anzac Day.

How to play 2 up?

Stand outside the ring and wait for the ringkeeper to set the centre, which is the spinner's stake matched by someone backing tails. Then find a player on the other side and match a side bet at even money. At come in spinner, betting stops and the coins go up. Both heads is a win for heads backers, both tails for tails backers, and a mixed pair means another toss.

Can you play 2 up on Anzac Day?

Yes. All eight states and territories make an exception for Anzac Day, each on its own terms. NSW allows a game on any premises and the ACT anywhere with the owner's consent. Victoria, Queensland, South Australia, Tasmania and the Northern Territory tie it to the RSL, a services club or a veterans' organisation, and Western Australia issues permits to RSL clubs. Players must be 18 or over.

Where is it legal to play two-up?

In every state and territory on Anzac Day, under each one's conditions; only NSW and the ACT allow it on any premises. On other days the list is short: NSW on 15 August and from noon on 11 November, Broken Hill all year under a council authorisation, WA venues beyond a 100 km radius of Crown Perth with a permit, and Northern Territory race meetings after the last race, if the track is over 80 km from either casino.

What does two-up mean?

Two-up is the name of an Australian gambling game in which a spinner tosses two coins from a wooden kip and players bet on two heads or two tails. The Australian National Dictionary records the name from 1884. During the Second World War, troops in the Middle East also called the game swy, from the German zwei, meaning two.

Who checked this page

Illustration of Gordon Pemberton, editor of How to Play Two-up

, editor

Published
Last checked

Read all 19 Liquor & Gaming NSW two-up rules, the two-up provisions of every state and territory's gambling law, and the Australian War Memorial and ANU records of the game on 27 September 2026. Not yet done: confirming 2027 Anzac Day start times with individual venues.

Each fact here comes from a source in the list below, with the date we read it. We take no money from venues, clubs or casinos, and any commission we ever earn never changes what we write or the order we list things.

  • How we check facts
  • Sources for this page
  • How the site is funded
  • Sources

    1. Liquor & Gaming NSW, Two-up rules (rules 1–19) · read 27 September 2026
    2. Liquor & Gaming NSW, Fact sheet FS3098 Two-up (22 January 2025) · read 27 September 2026
    3. Gambling (Two-up) Act 1998 (NSW), ss 4A, 6–11 · read 27 September 2026
    4. Unlawful Gambling Act 1998 (NSW), ss 5, 12, 14 · read 27 September 2026
    5. Gambling Regulation Act 2003 (Vic), s 2.2.4 · read 27 September 2026
    6. Charitable and Non-Profit Gaming Act 1999 (Qld), ss 178–179 · read 27 September 2026
    7. Gaming and Wagering Commission Act 1987 (WA), ss 42, 48, 80–81 · read 27 September 2026
    8. ANZAC Day Commemoration Act 2005 (SA), s 19 · read 27 September 2026
    9. Tasmanian Liquor and Gaming Commission, Anzac Day two-up (declaration of 4 September 2024) · read 27 September 2026
    10. Unlawful Gambling Act 2009 (ACT), ss 20–22 · read 27 September 2026
    11. Gaming Control Act 1993 (NT), s 54(4) · read 27 September 2026
    12. Interactive Gambling Act 2001 (Cth) · read 27 September 2026
    13. GambleAware NSW, Mathematics Stage 6 Lesson 7: Two-up (February 2024) · read 27 September 2026
    14. Australian War Memorial, Anzac Day traditions · read 27 September 2026
    15. Australian War Memorial, How to play two-up (2/12 Commando account) · read 27 September 2026
    16. Australian War Memorial, History of two-up · read 27 September 2026
    17. ANU, Bruce Moore: Come in spinner, two-up's unusual language explained (22 April 2022) · read 27 September 2026
    18. Australian National Dictionary Centre, annotated AIF glossary (T) · read 27 September 2026
    19. Green's Dictionary of Slang, kip · read 27 September 2026
    20. Liquor & Gaming NSW, Venues warned to play by rules on Anzac Day (24 April 2024) · read 27 September 2026
    21. Queensland Government media statement on the Two-up Amendment Bill (14 February 2012) · read 27 September 2026
    22. Time Out Sydney, Where to play two-up on Anzac Day (17 April 2026) · read 27 September 2026
    23. Tourism Western Australia, Two-Up Ring, Kalgoorlie · read 27 September 2026